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Bethesda Softworks TV commercial - Dishonored 2
Bethesda Softworks

Bethesda Softworks is an American video game publisher that was founded in 1986. Based in Rockville, Maryland, the company is a subsidiary of ZeniMax Media and is best known for developing and publish...

What the Bethesda Softworks TV commercial - Dishonored 2 is about.

Bethesda Softworks TV commercial - Dishonored 2

In a world where treachery and revenge reign, Bethesda Softworks presents a captivating TV spot for their highly anticipated video game, 'Dishonored 2.' This gripping commercial takes viewers on a thrilling journey through the dark and haunting streets of Karnaca, setting the stage for an epic tale of power, morality, and redemption.

The TV spot opens with a mesmerizing shot of the game's protagonist, Emily Kaldwin, poised with her distinctive mask and wielding her supernatural abilities. As the camera pans out, the richness of the game's vivid and atmospheric visuals come to life, immersing the audience in a city teetering on the brink of chaos.

With a hauntingly beautiful orchestral score playing in the background, the TV spot seamlessly transitions between intense action sequences, intricate puzzle-solving, and thought-provoking dialogues, capturing the essence of the game's immersive gameplay mechanics.

Throughout the TV spot, Bethesda Softworks skillfully showcases the unique level of player choice and consequence that 'Dishonored 2' offers. The commercial teases viewers with glimpses of the game's branching storyline, where every decision made by the player has far-reaching implications on the fate of the world and its inhabitants.

One particularly memorable scene features Emily standing atop a towering clockwork mansion, contemplating her next move. As the camera zooms in on her determined gaze, the TV spot cleverly portrays the game's signature "play your way" philosophy, hinting at the numerous creative possibilities players have at their disposal to navigate the challenges that lie ahead.

To further heighten the tension and excitement, the TV spot showcases the game's formidable adversaries known as the "Duke's loyalists." These formidable opponents, each with their own unique skills and personalities, serve as formidable obstacles for Emily, highlighting the game's gripping combat mechanics and the need for stealth and strategy.

As the TV spot draws to a close, viewers are left with a sense of anticipation and wonder, eager to dive into the rich and atmospheric world of 'Dishonored 2.' Bethesda Softworks successfully captures the essence of the game's immersive storytelling, deep gameplay mechanics, and morally grey choices, leaving a lasting impression on both fans and newcomers alike.

In conclusion, Bethesda Softworks' TV spot for 'Dishonored 2' weaves a compelling narrative, showcasing the game's captivating world, engaging gameplay, and morally complex choices. This powerful commercial invites players to venture into a world where power and revenge collide and prompts them to ask themselves, "Will you choose the path of chaos, or will you uphold justice in the face of darkness?"

Bethesda Softworks TV commercial - Dishonored 2 produced for Bethesda Softworks was first shown on television on October 22, 2016.

Song from commercial Bethesda Softworks TV Spot, 'Dishonored 2'

"Take It All" by Ruelle is a song performed by the American singer and songwriter Ruelle. It was released in 2015 and has gained popularity through its inclusion in various movies and TV shows, including the trailer for "The Walking Dead" Season 7. The song has a haunting and atmospheric sound, with powerful vocals and emotional lyrics.

Musical Style and ThemesRuelle's music is often characterized as alternative pop or dark pop, combining elements of electronic music, cinematic soundscapes, and powerful vocals. "Take It All" exemplifies this style with its atmospheric production, intense emotions, and evocative lyrics.

The song's lyrics speak to themes of resilience, strength, and determination. It conveys a sense of defiance in the face of adversity and the willingness to fight for what one believes in. The powerful vocals and dramatic instrumentation add to the overall intensity of the song.

Recognition and PopularityRuelle, also known as Maggie Eckford, has gained a dedicated fanbase and recognition for her unique musical style and captivating vocals. While "Take It All" may not be as widely known as some of her other songs, it has resonated with listeners and garnered attention through its use in popular media.

Use in Media"Take It All" has been featured in various movies and TV shows, contributing to its popularity. It notably appeared in the trailer for Season 7 of "The Walking Dead," adding a dramatic and emotional backdrop to the intense visuals. The song's atmospheric and evocative qualities make it well-suited for cinematic moments that require a sense of urgency and intensity.

Conclusion"Take It All" by Ruelle is a captivating and atmospheric song that showcases Ruelle's unique musical style and powerful vocals. Its inclusion in popular media has helped introduce the song to a wider audience, and its themes of resilience and determination resonate with listeners. Whether you discovered it through a TV show or simply stumbled upon it, "Take It All" is a song that captures the essence of Ruelle's musical artistry.

Frequently Asked Questions about bethesda softworks tv spot, 'dishonored 2'

In addition to the two new game modes, Dishonored 2 players who login with their Bethesda.net account will gain access to the original pre-order bonus, the Imperial Assassin's Pack. When you stop by the Dreadful Wale, you'll find all the bonus items in the pack waiting for you in your cabin.

Dishonored 2 was developed by Arkane Studios and published by Bethesda Softworks. After having co-directed the first game, Harvey Smith worked as director of Dishonored 2.

Dishonored 2 sold an estimated 2.46 million units worldwide (on all platforms), while not "incredible" in terms of sales, it very likely turned a great profit.

It is confirmed that canonically Emily was marked by the Outsider in Dishonored 2 rather than her rejecting his Mark. This was confirmed by the comic book Dishonored: The Peeress and the Price. Chaos level? The overall chaos level for Dishonored 2, like the previous game and it's DLC, is canonically Low Chaos.

The powers in Dishonored 2 are better, the plot IS a little worse and the atmosphere you mentioned is less dire and less doom and gloom. However the gameplay is 10x better than the first and the massive levels allow for so many points of entry that it puts the first to shame.

When focusing on the main objectives, Dishonored 2 is about 12½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 44½ Hours to obtain 100% completion.

According to the leaked documents, which we should still take with skepticism until an official public statement is made, Dishonored 3 is currently planned for a “FY24E” release. FY24E is shorthand for Fiscal Year 2024, which runs between April 2024 and March 2025.

“In Dishonored 2 you can see women soldiers, professors, thugs, scientists, politicians … but at the same time, some institutions like the Abbey remain built on gender segregation, and the witches' coven is entirely female.

If you're planning to play Dishonored for the first time, definitely pick Emily. The whole story is perfectly tailored to her character, making her more canon. This choice is a natural continuation of the plot from the first part – even the trailer focuses mainly on her.

Dishonored feels more like a great introduction to the series' world, while Dishonored 2 polishes the mechanics, adds more synergy, makes the world more lively and its levels far bigger- essentially adding way more options, after the first game already became loved for how many options you had as a player.

Death of the Outsider was originally planned as a downloadable content for Dishonored 2, but became a standalone expansion after the team decided to explore different approaches with its story and gameplay. Lurk was chosen as the protagonist for being a favorite with the developers.

For one thing, the bad guys you encounter just aren't as good or as interesting. Even the ways you can take them out are a little less creative than in the first game. So much of what happens feels superfluous or impersonal, and so you push through the game without much of an anchor to the setting or story.

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