What is WWE (Mattel) Power Slammers Wrecking Brawl?
WWE Power Slammers Wrecking Brawl is an exciting toy set that brings the excitement of WWE wrestling matches home. Made by Mattel, it offers hours of fun for children who love the thrill of the ring.
The toy set comes with two wrestlers, a ring, and various other accessories. The wrestlers are designed to look just like WWE superstars, with intricate detailing and authentic costumes. The ring is also well-made, with sturdy construction and cool features like ropes and turnbuckles.
What sets the Power Slammers Wrecking Brawl apart from other WWE toys is the interactive gameplay it offers. The wrestlers are designed to be power slammers, which means that they can execute a variety of moves, including slams, kicks, and punches. Players control the wrestlers using a lever on the back, which activates their movements. The more lever pulls, the more powerful the moves become.
In the Wrecking Brawl game mode, players can battle it out to see who can knock their opponent out of the ring first. The ring is designed to be destructible, with various accessories like ladders, chairs, and tables that can be used to inflict damage.
Overall, WWE Power Slammers Wrecking Brawl is a fantastic toy set for children who love wrestling. It combines the excitement of WWE wrestling with the fun of interactive gameplay, providing hours of entertainment for young fans.
Frequently Asked Questions about wwe (mattel) power slammers wrecking brawl
They are currently manufactured by Mattel and have formerly been manufactured by Jakks and Hasbro.
In 1996, Jakks Pacific added 15 points of articulation, moving legs, heads and a level of detail not seen up until this time. Mattel is the fourth company to produce WWE figures starting in January 2010.
Each WWE® action figure is approximately 6 in tall and at authentic "Superstar Scale." Recreate favorite matches from WWE® programming or create new rivalries. The figure features 10 points of articulation to play out signature moves and poses.
WWE Child (5-8 years) Playsets and figures | Argos.
The two main brands, referred to as the main roster, are Raw and SmackDown. NXT, WWE's third brand, was launched in 2010 and has served as WWE's developmental territory since 2012.
The Company's first big hit is the Uke-A-Doodle, a child-sized instrument designed to make music more interactive and accessible. Mattel is incorporated with headquarters in Los Angeles.
Mattel began as a collaboration between designers and engineers, whose insight and ingenuity redefined play. From a simple start in a garage, Mattel has gone on to create some of the most iconic brands in culture.
With more than 400 unique WWE Superstars in the collection, the Series celebrates the history of WWE spanning from the Legends of the 1980's to the present Superstars of today. “WWE fans, both kids and collectors, are among the most loyal and passionate of any property.
1:18
Scale
Ratio | Inches per foot | Size |
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1:18 | 0.67" [16.93 mm] | 3.75" [95.25 mm] |
1:16 | 0.75" [19.05 mm] | 4" [101.6 mm] |
1:15 | 0.8" [20.32 mm] | 5" [127 mm] |
1:12 | 1" [25.40 mm] | 6" [152.4 mm] |
WWE 2K22 is rated by PEGI at 16 and above, and by the ESRB at T for Teen. Being a wrestling game there is , of course violence, and while it's absent in most of the regular matches there are some blood effects as well.
Pro wrestling, like any other form of entertainment, can be made more or less violent, more or less "raunchy", etc. And in doing so, opens the door or turns away different audiences. The show is now seen as acceptable for families, which means a far larger audience for ratings and merchandise.
Endeavor Group Holdings Inc.
Endeavor Group Holdings Inc., the parent company of UFC, announced Monday a deal to acquire WWE from Vince McMahon and formed a new public company.
WWE shareholders, as of March 2022. Vince McMahon holds about 38% of all shares. The next biggest owners are financial institutions like Lindsell Train (15%), BlackRock (8%), The Vanguard Group (5.4%).
We engage consumers through our catalog of iconic brands, including Barbie®, Hot Wheels®, Fisher-Price®, American Girl®, Thomas & Friends®, UNO® and MEGA®, as well as other popular intellectual properties that we own or license in partnership with global entertainment companies.
History | Mattel, Inc. It all began in a garage in 1945, as a collaboration between Ruth and Elliot Handler, and Harold “Matt” Matson. They were designers and engineers, whose collective focus on creativity and innovation forever changed how kids play.
We empower the next generation to explore the wonder of childhood and reach their full potential. We create innovative products and experiences that inspire, entertain and develop children through play. Trust is foundational to everything we do.