What is Osmo Genius Kit?
The Osmo Genius Kit is an innovative educational tool designed to enhance children's learning experience in a fun and interactive way. The Genius Kit comes with a collection of five different games that are designed to teach various subjects such as math, science, art, and language.
One of the most popular games in the Genius Kit is the Tangram game, which teaches spatial awareness and helps develop problem-solving skills. In this game, children use different shapes and pieces to create different images, such as animals, buildings, and vehicles.
Another game in the Genius Kit is Words, which focuses on language skills by challenging children to spell words and recognize images associated with those words. The game also features a dictionary that teaches children the meaning of different words.
Math is another subject covered in the Genius Kit, with the game Numbers offering interactive challenges to help children improve their mathematical skills. The game includes addition, subtraction, and multiplication problems that children can solve using the Osmo base and numbered tiles.
The Kit also includes two other games: Masterpiece, which allows children to draw on a virtual canvas with the help of a real-life template; and Newton, which teaches physics principles by allowing children to guide falling balls on a virtual screen.
Overall, the Osmo Genius Kit is a great tool for parents and teachers looking to engage children in an interactive and educational experience. It combines technology and learning, making it a fun and engaging alternative to traditional learning methods.
Frequently Asked Questions about osmo genius kit
The kit comes with all of the following:
- Osmo white base and red reflector that goes over the camera (for iPad or Amazon Fire)
- Words game with two (2) complete alphabet letter tile sets (26 red and 26 blue)
- Tangram game with seven (7) wood tangram pieces.
- Numbers game with dotted and numbered tiles.
Ages 6-10+
AGE & CAPABILITY: Ages 6-10+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
Osmo fosters learning in key areas such as fine motor skills, creative problem solving, and STEAM (science, technology, engineering, art, and mathematics). We believe in healthy tablet play for kids with a good balance of fun and learning with plenty of physical play away from a screen.
The suite of Osmo games include apps that feature drawing, literacy, physics puzzles, spatial reasoning, coding, and more. Each one offers an "augmented reality" experience where mobile apps bring real-world accessories to life.
How many game pieces (blocks) are included in the Osmo Coding Family Bundle?
- 6 Walk Blocks.
- 3 Hand Blocks.
- 3 Jump Blocks.
- 1 Magic Block.
- 2 Repeat Blocks.
- 3 Two Quantifiers.
- 3 Three Quantifiers.
- 3 Four Quantifiers.
In addition to an Osmo Base, the Little Genius Starter Kit includes game pieces associated with the four games:
- ABCs (Early Literacy, Phonics, Vocabulary)
- Squiggle Magic.
- Costume Party.
- Stories.
Although an Osmo kit is expensive, we think it is worth it. If you decide to buy one, you'll want to get your money's worth. Explore all the different apps and games, get kids started young, and let their friends use it too (it would be great to share in a playgroup).
The Osmo games/apps are designed for ages 3-12. There are multiple levels of difficulty in all of our games that make them fun for any age, including adults. Please use the age range filters in our online store to find the Starter Kits and add-on games and bundles suitable for your kids' ages.
Osmo offers a comprehensive reading kit that uses a tablet to teach kids an array subjects including reading, coding, mathematics and more. In essence, the Osmo system is really three things: An iPad or iPhone stand with a reflecting mirror that goes over the device's camera.
It should actually provide a good amount of educational value. To be sure, Osmo is not a complete curriculum or replacement for learning. Though it's interactive apps Osmo does, however, offer a powerful focused skill-based learning in a variety of core areas for kids in its target age range (3-12).
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With a perfect Good Shopping Guide score of 100, Osmo performs well across all criteria within our Paint assessment.
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Osmo fosters learning in key areas such as fine motor skills, creative problem solving, and STEAM (science, technology, engineering, art, and mathematics).
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An Osmo Base is required for game use. Ships with two games, solve creative physics puzzles by drawing lines or placing items in front of the screen (Newton) and learn to draw anything with creative drawing skills (Masterpiece).