What the Forge of Empires TV commercial - Skyrocket Your City is about.
Forge of Empires is an online strategy game that takes the player on a journey through different eras of history, from the Stone Age to the modern day. The game has just released a new TV spot, titled 'Skyrocket Your City'.
The TV spot opens with a view of a small town in the Stone Age, with a handful of thatched huts and primitive tools. Suddenly, the town transforms as the player chooses to upgrade their buildings and resources through the different eras of history. The town quickly grows and evolves into a sprawling metropolis, complete with towering skyscrapers and bustling roads.
The voiceover explains that in Forge of Empires, the player has the power to transform their city and lead their civilization to greatness. The TV spot also highlights the game's impressive graphics, with stunning visual representations of each era in history.
Overall, the 'Skyrocket Your City' TV spot is a thrilling and exciting glimpse into the possibilities of Forge of Empires. It showcases the game's blend of historical accuracy and creative freedom, making it the perfect choice for any strategy game enthusiast looking to learn and grow while having fun.
Forge of Empires TV commercial - Skyrocket Your City produced for
InnoGames
was first shown on television on August 17, 2020.
Frequently Asked Questions about forge of empires tv spot, 'skyrocket your city'
This means that with the same amount of buildings your road/building ratio will be always better with the Town Hall in the middle, than in the corner. Yes, you also need crossroads to use all the space, and that makes a middle-TownHall even better, because you need less of them.
Reward expansions are unlocked by researching certain technologies in the technology tree or rewarded upon the conquest of certain provinces on the campaign map.
Defense boost for City
Blue Shield = Defense boost for City (defending) Army.
The nuts and bolts of a successful city is production. Only if you produce enough coins and supplies will you be able to get the newest buildings and military units. Be sure, though, to have as many residential buildings and production buildings as possible, since they give you your main income.
Efficiency Table
Name | Population increase | Production Coins produced in an hour |
---|
Country House | 207 | 560 per 8 hours |
Gambrel Roof House | 259 | 1,350 per 24 hours |
Plantation House * | 311 | 660 per 4 hours |
Boarding House | 380 | 1,050 per 8 hours |
And put streets on both sides to save. Space. Speaking of optimizing space it's a good practice to place your biggest buildings at the end of the street. Towards the periphery of your city.
How to Get Coins?
- Residential Buildings. Each residential building produce different amount of coins - some take minutes, while others can take as long as one day.
- Special Buildings. Many special buildings produce coins.
- Great Buildings.
- Quests.
- Guild Expedition.
- Events.
- Incidents.
- Aiding.
Absolutely although it will take more time to get there. You win diamonds by completing GE each week and by completing normal quests so there is no need to spend real money to get them. I have never bought diamonds but players do and you can usually spot them.
This building gives the player a chance and ability to double resources collected in the first few buildings (excludes collection of Military Units from Military Buildings, Great Buildings and the Town Hall), and provides the player with Medals every 24 hours.
The crown is shown next to the name of the best guild member. This is the player who got the most points in the last competition. There can only be one best player in each guild.
Arrange your buildings in columns or rows, and put all buildings with the same width together. For example, all the buildings having (3x3) area should be in the same column or row. Also, every building needs to be connected by a road to the Town Hall in order to function.
Auto-battle all the time. it saves a ton of time and effort. When auto-battle either does not lead to a win or too many lost troops, Or some circumstances (an opponent with a pile of Rogues) then manual battle.